• Easy-to-navigate menu-driven game editor with online help available for each menu by pressing F1
• Create scrolling world maps and one-room-at-a-time maps
• Several ‘world kits’ of pre-made creatures, terrain and items that you choose from to import into your new game: EURASIA, FANTASY, SPACEKIT and DELUXE. Modify one of these or build your own from scratch.
• Creatures and NPCs can be neutral, hostile, or friendly – meaning creatures can end up attacking each other and/or rushing to the player’s aid
• Create Ultima-like conversations for NPCS, where they respond to certain keywords and ask yes/no questions. You can also have a branch of a conversation run custom scripts
• Build ‘mosaic’ still screens that you can use for intros and cut-scenes
• Make interactivity without scripting – use the editor to create objects that respond to specific triggers and which perform a single action (give player item, damage player, summon creature, etc.) or which set off a stack of other objects beneath them.
E.g. create a dynamite object that triggers all objects under it if it’s bumped into while the player is carrying a match. Then stack a ‘display long message’ object (which describes the explosion) and ‘remove all wall objects’ object underneath the dynamite object in a room.
• The scripting language (macro) allows more control of interactivity, and tricks like displaying a 256-color bmp image in game or running an external MS-DOS program
• Weapons can be melee or a variety of ranged – pinpoint, for arrows and guns and such, where you aim a crosshair on your target, or thrown weapons with a blast radius (grenade-like) or ‘cone’ or ‘stream’ which fire continuously out from the player to its maximum range (cone ranged weapon = flamethrower 😉 )
• Built-in support for merchants with inventories who buy and sell
• Game engine keeps track of in game days and hours — can simulate night by reducing player’s view radius and run specific script at break of each day
• Three different fonts (Basic, Italic, and computer-esque Future one) to choose from for you game, and you can edit these or draw your own
• Handy drawing editor for making the tile graphics
• Mouse and keyboard support
• Define vehicles the player can board to travel across otherwise impassible terrain
• Set structural strength of objects – so that some weapons can’t harm or destory them but others can
• And the proverbial more!